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Don't Make Me Think: A Common Sense Approach to Web Usability
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Don't Make Me Think: A Common Sense Approach to Web Usability
Quotes of Book: Don't Make Me Think: A Common
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Steve Krug
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Don't Make Me Think: A Common
I usually call these endless discussions "religious debates," because they have a lot in common with most discussions of religion and politics: They consist largely of people expressing strongly held personal beliefs about things that can't be proven-supposedly in the interest of agreeing on the best way to do something important
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Steve Krug
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Don't Make Me Think: A Common
Sometimes time spent reinventing the wheel results in a revolutionary new rolling device. But sometimes it just amounts to time spent reinventing the wheel.
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Steve Krug
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Don't Make Me Think: A Common
The more you watch users carefully and listen to them articulate their intentions, motivations, and thought processes, the more you realize that their individual reactions to Web pages are based on so many variables that attempts to describe users in terms of one-dimensional likes and dislikes are futile and counter-productive. Good design, on the other hand, takes this complexity into account.
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Steve Krug
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Don't Make Me Think: A Common
As a rule, conventions only become conventions if they work.
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Steve Krug
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Don't Make Me Think: A Common
The problem is there are no simple "right" answers for most Web design questions {at least not for the important ones}. What works is good, integrated design that fills a need-carefully thought out, well executed, and tested.
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Steve Krug
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Don't Make Me Think: A Common
In reality, though, most of the time we don't choose the best option-we choose the first reasonable option, a strategy known as satisficing.
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Steve Krug
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Don't Make Me Think: A Common
Happy talk must die
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Steve Krug
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Don't Make Me Think: A Common
Your objective should always be to eliminate instructions entirely by making everything self-explanatory, or as close to it as possible. When instructions are absolutely necessary, cut them back to a bare minimum.
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Steve Krug
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Don't Make Me Think: A Common
Designers love subtle cues, because subtlety is one of the traits of sophisticated design. But Web users aregenerally in such a hurry that they routinely miss subtle cues.
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Steve Krug
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Don't Make Me Think: A Common
And not just the right thing; it's profoundly the right thing to do, because the one argument for accessibility that doesn't get made nearly often enough is how extraordinarily better it makes some people's lives. How many opportunities do we have to dramatically improve people's lives just by doing our job a little better?
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Steve Krug
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Don't Make Me Think: A Common
Get rid of half the words on each page, then get rid of half of what's left.
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Steve Krug
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Don't Make Me Think: A Common
If you want a great site, you've got to test. After you've worked on a site for even a few weeks, you can't see it freshly anymore. You know too much. The only way to find out if it really works is to test it.
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